During the Easter break I spent a lot of time catching up. I
had fallen behind when optimising my low poly models as I had created so many
variations which I had to each UV layout for bake tests. However by the time
the alpha presentation came around I was feeling a little more optimistic about
my level. I had created another high poly asset which was meant to be the huge
structural damaged hole in the back wall. Although I had some issues with UDK
not getting the most out of my normal map it did help to add a greater scope of
depth to the level.
Back wall structural damage |
As we are now in week 9 I presented my alpha presentation.
These are the slides as well as my alpha cinematic of my scene.
Over these two slides I recapped what scene I had been
working on.
I then showed some images of some of the focal points of my
scene as well as some establishing shots which I had been focusing on. I then
played my alpha cinematic.
My next slide covered some of the challenges I had faced, in
particular scaling the level out as well as finding the balance for my geometry
and my normal maps.
Next I explained what I had left to do and what in
particular I wanted to focus on.
At the end of my slide I answered some questions about my
progress and how I was going to complete my remaining focuses. The presentation
itself went quite well I think. I didn’t receive any negative feedback and
similar to my block out presentation, I was more offered advice on how to
complete certain aspects and things to focus on.
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