Whilst editing my geometry I had to alter a few models to
all fit together properly on the grid in both UDK and maya. Previously I had
worked to the grid only from the top down views. Building my first modular
scene I had forgotten to build the geometry to the grid in the side and front
views too. Most of these very easy fixes but in places I needed to place the
pivot points slightly off to make sure that the geometry all fitted together properly
within UDK. This issue I fortunately solved without too much hassle but for
future projects I will certainly pay more attention to this issue when blocking
out the level first time round to save myself time redoing things.
Pivot points placed on grid to fix issue |
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