When I began to import my updated meshes into UDK I decided
that creating a tiled texture for my models would be the better option. I
thought that by doing this I could have a stone material as a base texture and
then overlay it with textures unique to the model. It was then that I found out
I could set up material instances which would let me create one master material
which could then have parameters set up that I could apply each individual
texture to. Below is my master material that features a parameter that is ready
to have unique normal maps, diffuse's and specular's applied to each instance of
the master material.
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Tiled stone master material |
At the moment I am just using these instances to overlay the
ambient occlusions of each model but I will later set up parameters that will
allow me to vertex paint on top of the models.
I also needed to create some props to fill the floor. I
needed to scatter things such as papers, weapons and skeletons to help give the
appearance of ruin and randomised aftermath. Originally I tried to make piles
of paper that I could scatter about but it looked unnatural and pre-placed. In
the end I created individual paper pieces that shared one texture which I could
then place around the level more freely.
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Old paper pile material |
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Updated paper material for individual pieces |
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Scattered pieces of paper on the floor
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I also created a couple of weapons which I scattered around
the scene as well as some larger props such as the crates, an obelisk and stone
blocks. I also created a tiled cobweb texture which I could apply to some
meshes that I created to act as cobwebs.
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Tiled cobweb material |
These began to fill the floor a lot more but I also needed
to create some skeletons for the corpses on the floor.
To do this I created one overall skeleton and then changed
the skull and armour to form two variations. One variation was a standard
dwarven soldier and then the other was meant to be Ori, the scribe who is
resting against the tomb stone.
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Armoured dwarf and Ori |
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Dwarf for the well and Ori against the tomb stone
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