When I began to import my updated meshes into UDK I decided that creating a tiled texture for my models would be the better option. I thought that by doing this I could have a stone material as a base texture and then overlay it with textures unique to the model. It was then that I found out I could set up material instances which would let me create one master material which could then have parameters set up that I could apply each individual texture to. Below is my master material that features a parameter that is ready to have unique normal maps, diffuse's and specular's applied to each instance of the master material.
|Tiled stone master material|
At the moment I am just using these instances to overlay the ambient occlusions of each model but I will later set up parameters that will allow me to vertex paint on top of the models.
I also needed to create some props to fill the floor. I needed to scatter things such as papers, weapons and skeletons to help give the appearance of ruin and randomised aftermath. Originally I tried to make piles of paper that I could scatter about but it looked unnatural and pre-placed. In the end I created individual paper pieces that shared one texture which I could then place around the level more freely.
|Old paper pile material|
|Updated paper material for individual pieces|
|Scattered pieces of paper on the floor|
I also created a couple of weapons which I scattered around the scene as well as some larger props such as the crates, an obelisk and stone blocks. I also created a tiled cobweb texture which I could apply to some meshes that I created to act as cobwebs.
|Tiled cobweb material|
These began to fill the floor a lot more but I also needed to create some skeletons for the corpses on the floor.
To do this I created one overall skeleton and then changed the skull and armour to form two variations. One variation was a standard dwarven soldier and then the other was meant to be Ori, the scribe who is resting against the tomb stone.
|Armoured dwarf and Ori|
|Dwarf for the well and Ori against the tomb stone|