As the final hand in was quickly approaching I needed to really increase the amount of ruin and mess that was on the floor. I began to pose the skeletons I had created into crumpled positions on the floor which I could then scatter around the level as corpses. I created some variations by positioning the bones and started placing them around the level and also built a corpse pile out of them which began to make the level look a lot more filled and less spacious.
|Maya Corpse variations|
|Corpses scattered around the level|
I felt like a lot of my models textures were looking bare and dull in comparison to the stone texture I had made so I updated some of my textures and also quickly created some normal maps for them using the xNormal plug-in. This greatly improved the look of my scene and I was really beginning to grow proud of it.
The final tweaks to my level that I made were lighting changes to better replicate the original image reference and also vertex painting to add some variation on my models. To do this I created another tiling texture and then set this up in my master material which then allowed me to vertex paint on my meshes.
|Lighting added to surrounding walls|
|Vertex painting on static meshes|
|Master stone tiled material with vertex painting parameters added|